

These 'accidents' (ranging from pushing people from balconies to fake suicide, to forcing chandeliers to fall large heights before hitting anything remotely resembling a target) play perfectly into the Notoriety system, which tracks your mission stats and compiles them into a faux newspaper clipping. It allows you to place explosives, poison foods, switch items and loosen bolts to sabotage your target's lives in cunning displays of ingenuity. This will change the way you play Hit-man. One of the best additions to the game is the Accident system. It's a very compelling story, combining the international appeal of Silent Assassin with the brutish, disturbing nature of Contracts. But when you are past this training level, it's Blood Money to the Big Leagues time, with 47 taking no prisoners in a dark, violent tale of conspiracy and intrigue. The beginning is dark, melodramatic, and moody, taking place at an abandoned amusement park, but the structure isn't as smooth as levels in the other Hit-man titles, and the game leads you by the nose for the entire level, effectively removing the open-ended nature of the series. The major flaw in Blood Money is the way it begins. This is, no doubt, one of the best games of the year so far, and aside from a few glaring flaws, is the best installment yet in the Hit-man franchise. This is just one of the many ways that Blood Money twists with your mind and makes you question your morality and sanity. The main menus consist of what appears to be the protagonist's, Agent 47's, funeral, while Schubert's Ave Maria plays softly yet hauntingly in the background. Not in a manner quite like Contracts, the 2004 installment of the awesome series, but in a different way. Hit-man: Blood Money (played on the PS2) creeped me out right from the start. They put four sniper rifles in the game and no high towers to shoot target from. Should have: added more sniping opportunities. Bad: Small health slot, over active AI, and bad save system. Good: Very satisfying when done right, lots of problems from first games fixed. Do bad and your a "A shooter of limited skill, and dangerous enthusiasm." Do good and your a "Talented Marksman as few shots were wasted." This game is definitely worth while. It also lets you know how accurate you are. The news paper is a very clever way to show how you did.


(One person busts you, and everyone knows.) Games like Metal Gear Solid solved problems like this years before by simply giving guards radios. If you're a "terrorist", you'll be infuriated by the games small health bar and over active AI. If your a patient gamer with good wits, you'll love this game. All in game saves are wiped when you leave or even restart the level by accident.(although, I usually beat each level and then saved, making it less of a problem to me.) Even though there are many guns in the game, a "silent assassin" will never need them for more than using them to grab a human shield to knock people out. The only major flaw is the saving system. If you know what you are doing, this game is very fun.
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Populated areas(no more dark, guard ridden areas), New guns, weapon upgrade systems, and now it is easier to hide bodies. The reason this is different from other Hit men games is that it has many new things. You get such a satisfied feeling when you flawlessly complete your mission and see that "Silent Assassin" rating on the screen. The game is very rewarding when you do everything perfect. If you don't you'll just be playing a very hard shooting game. This game is all about having a game plan and a good strategy.

Some can't figure things out for themselves after level one and give up after dying 40 times. This game can have mixed results among different people.
